Library and inspector UI headers now adapt their window sizes when detached.The window UI now adapts properly after resizing. Tutorials UI now shows all of the tutorials in the YouTube playlist.Pressing ESC while the top bar menu is active, does not break the menu anymore.Bad internet connectivity will no longer crash Vo圎dit.Overwriting a VXR will now delete the overwritten folder (and it’s contents) first.Pasting keyframes before cutting/copying some will not crash anymore.Modeler mirrors will now show all of the time and not only when utilizing the tool.The new version of Vo圎dit also fixed these frustrating bugs that will you save you precious time when creating: The Apple key symbols showing crossed boxes in the shortcuts popup.The text field error messages appearing behind other UI controls sometimes is now fixed.It will now keep running in the background. The editor freezing when an animation is playing.Low repro issue that made rigs load broken (all models placed at the origin) in a small set of systems.Very large static rigs crashing the editor when trying to export.Old bugs are no more! Thanks to the update you won’t have to worry about: “Delete Keyframe” shortcut is now BACKSPACE on OSX by default.Both the ENTER and TAB keys are no longer permitted to be used for shortcut chords.Two changes have been made to the newest version of Vo圎dit: Files in “File Browser” are now sorted on both Windows and MacOS.The “Export to Marketplace” popup animation dropdown now scrolls, and its content is sorted alphabetically.Combo controls now collapse properly if you click them again (language and collapsed timeline panel animation list).If you are editing a model from the animator, the home button will now be the back button.Duplicate node is now selected on creation.To help us create voxel-based games, we added custom voxel model support to the engine. vox files directly from MagicaVoxel and it worked amazingly well when paired with Unreal’s PBR (Physically-Based Shading) capabilities. Windows will now show in a background color while resizing, making for a cleaner and speedier resize. We developed in-house tools to support voxels in UE4 by importing. Modeler 2D views now show tool previews and better support edition. Not everybody yearns to be a benevolent dictator for life of this or that.Currently selected interpolation curve button is now shown as active, only if all selected interpolations have the same curve. An open source project needs a huge cultural effort to collect andĬoordinate technically savvy key contributors before it can work. I totally understand why the author would not like to nanny the internet's eager contributors. "Helping out with the patches" without adult supervision can lead to this: Oh really? I wonder if he really has read through the entire codebase of the operating system and all of the drivers and all of the programs he runs. I would like to read the code that I run". The author lays open the reasons why he does not want to release it and the other party just disagrees. Or, if you are inspired, go make your own and open source it!īy the way, that discussion is just horrible. Don't give shit for the author for releasing the free tool on his own conditions. If someone creates a free tool for making art, their contribution should be cherished, and their tool used for art, and appreciated for it's artistic merits. If the author feels he is not contributing - or not willing to contribute - to the state of the art in voxel techniques or path rendering (both of which are totally fine stances) then there really is no value in showing the source. If you don't trust the author and are afraid that the code does something nasty - just don't use it. If you are interested on the path rendering part there's lots of awesome didactic resources for that as well. If you want to know how it's done just go and read some open source voxel library - there are ton's of them. When someone shares something, if you like it, be grateful, and if you don't, just move along. GitHub is among other things a platform for sharing.
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